It can take down unguarded/ rear armour heavy mechs or jump in for building/turret kills. BattleTech Community Ads. 4 Helis which jetfly toward you when they spawn (you can actually see that happening when you see them spawn). Started by Reslin, Aug 05 2013 01:19 PM You cannot reply to this topic; Go to first unread post; 7 replies to this topic #1 Reslin. Weapon qualities can be used to balance the types against one another. Sensor lock also means that you can fire indirectly, and (more importantly) strip two points of evasion, so that your heavier mechs can get the hurt in. When you’ve spent any important time with Harebrained Schemes’ BattleTech you’ve undoubtedly had a way that simply as a lot of the sport takes place within the MechLab as on the sector. All rights reserved. Explore Wikis; Community Central; Start a Wiki; Search This wiki This wiki All wikis | Sign In Don't have an account? By gamingland Dec 31, 2020 BattleTech, build, constructing, mechs, tips. all the other light mechs I found to be useless. Weaknesses Beacause you don't move, range will be an issue. Pesky convoy getting away? You can also use the lights to train your replacement pilots on .5-1 skull missions. Best BattleTech Mechs and Weapons In general, heavier mechanical equipment has more room to equip more weapons, so reloading is a good way to gain armor and attack strength. Dear People Who Think Light Mechs Should Be Useless In Combat, Started by Requiemking, ... Lore-wise medium and light mechs were the most common mechs. Useless for: - Light Mechs. I normally keep my scout behind terrain that blocks line of sight, with max evasion and in cover, AND I brace if I don't need to fire or sensor lock. After this next mission I should be able to field a full group of Medium Mechs (my Blackjack was trashed in the second primary mission) and I just can't find a good reason to keep them around for much besides temporary replacements. They can not take fire, ever. Add new page. It also made mechs far easier to service in the field. Presumably if you've installed the mod with every crazy piece of equipment that Battletech has ever published you know this. BATTLETECH > General Discussions > Topic Details. On light mechs like the Jenner or Commando, which can put out a ton of damage, that's huge. Don't forget they can "one kick" tanks. Member. How many mechs are there amongst the clans? Not in that strategy does it allow for a light mech. After that Orions and later Highlanders/Stalkers/KingCrabs. Their long jump range I think is a god send. And color. what are they? As the Mechwarrior titles imply, these skills offer the abilities most beneficial for scouting. u/SquireRamza. And grazing fire using a laser/srms will whittle down evasiveness while allowing your full weapons compliment to be used on another target. BattleTech is an animated television series based on the BattleTech fictional universe, produced for syndication by Saban Entertainment in 1994. has anyone found a use for the light mechs that I have not discovered? Vehicles move one initiative lower than mechs: light vehicles at 3, medium at 4, and heavy at 5. Your BattleTech News Roundup For November 2020 ; Did You Know? On the bottom of the page there's a list of cheats that you can unlock with this program. If you want to modify further you can. Since single large source of damage are more effective mech-killers than massed small attacks, the large laser makes the Commando 1B a marginally more effective mech-killer from the front or the rear, but at the cost of losing a large amount of the threa… If they still have these pips when it's their turn, they can reserve, meaning that they can (re)act twice to a single enemy move. Unfortunately sensor lock is on tactic but otherwise you won't get the second one which gives you +1 initiative which is HUGE when fighting assaults vs assaults or even assaults vs heavy. Register Start a Wiki. Then after they made their move, they have no guard which means ... exactly! BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. Light 'Mechs, due to their lack of armor and weaponry, tend to be scouts and avoid combat as best as possible. Have to have the dlc for them. You're not giving up firing three PPC's or two LRM-15's, you're giving up a couple of medium laser shots. It's only a 4-speed mech, so it's the same speed as your average Medium/Heavy. + Mechs good at melee attacks. 8-The-General-8. Yea, I don't think anyone is going to argue against the idea the Mechs, particularly at the size Battletech posits, are not particularly viable system. Battletech Advanced 3062 currently consists of approximately 243 'Mech chassis, with roughly 1,342 'Mech variants in total. They should think about something like camouflage or other strong way to evade enemies. Look for them at your local game store! Understanding ‘Mech roles will allow you to craft your own lances and strategies when it comes time to deploy, and will give a better understanding of possible mechanics that can be used to your advantage.. Because they are absolutely useless when compared to what another bulky piece of destructive monster can give you. 's lay mines handy when taking on light mechs. Panther. And color. you can run with the AC 10 or bulk up to the AC 20 version and still be "official". A trainer is a program that adds cheats to the game. This means you can put it in a bad situation, use it to sensor lock and remove evasion, or fire, or scout then move it away in the next round, safely. And besides, 9 times out of 10, with there being so few units in this, you can ID most enemies by thier tonnage, movement patterns, and off screen weapons fire just from their sensor pings. Weapon qualities can be used to balance the types against one another. I'm curious to know if anyone can answer how many mechs each faction in the inner sphere has? Recon is easier to train, but Scout offers more utility late game. Used for: Adding more benefits to melee attacks. Wikis. Liao: 1 light 'Mech, two medium 'Mechs, 5 heavy 'Mechs; You need to defend the captured warehouse against two hostile lances regardless of the choice you made. Heavy mechs can take hits and help you win later missions but you don’t suffer many hits in the initial missions. Xmarx Scale Terrain/Buildings. 's do increased damage and stability damage, and Thunder/Thunder Augmented L.R.M. There is a moment in campaign where you have morale high enough so you can just instakill everything you encounter. Light 'Mechs in BT are only useless (or nearly so) due to a heavily confined and artificial "last man standing" tabletop game situation, where finding the enemy is a given. When outfitting mechs for your lance, those fast-moving, lightly armored mechs seem useless at first -- but they absolutely aren't. Really? For that, we have this section where we'll cover some things that will help you come up with better strategies. The core of Battletech is Initiative management and positioning, with the other systems (design, heat management, optimal ranges) being secondary. The core of XCOM is flanking and reaction fire, with everything else feeding into those two core systems. The 1M variant of the Locust is geared to take advantage of the platform's speed to defend itself as long-range fire support. Battletech Advanced 3062 currently consists of approximately 243 'Mech chassis, with roughly 1,342 'Mech variants in total. Saves using Sensor Lock to target enemies too, well at least reveal them in undulating terrain. Merch! So early in the engagement it is a lot of sensor locking at the edge if sensor range (or behind solid cover) and then later on popping out for harassing or finishing shots. called shot on Center Torso which results in most cases in instakill ;) Game is great, I loved playing it. Good stock mech early. Useless for: - Fire Support Mechs. those below 20 tons of mass. A pilot that could fire and then move (pilot skill) could double move, and double attack while staying behind cover. Our adjustments allow us to preserve the fundamental character and intent of these mech builds while giving them targeted upgrades to … 1 year ago. Even about the most basic things, such as movement and combat. You can win basically everything without even worrying about losing armor. They will always move in phase 1 (assault phase) and can't be knocked down any further. That's great advice, right there. Even about the most basic things, such as movement and combat. I mean, sure, I've used a Panther for some good things (my current preferred loadout is 2 LLas), but it's not remotely the "best" Light. Close. Sensor lock provides utility at range or ideally behind cover and with reserving you can pop out for a quick back shot after the enemy has moved and then move before them on the next turn before they can retaliate. Called shot -> kill -> morale boost -> Called shot -> kill -> morale boots ;) Btw. Juggernaught Successful Melee attacks knocks your target back one Initiative Phase. (Light and Medium mechs done) ... the more we play with these mechs in a modern BattleTech game we inescapably conclude in our heart of hearts that these cherished loadouts are useless in a game rooted primarily in mech against mech combat. Reserve it to the end of a round, then act, not it can act again at the start of the next round. Understanding ‘Mech roles will allow you to craft your own lances and strategies when it comes time to deploy, and will give a better understanding of possible mechanics that can be used to your advantage.. Commander Chaon of the Chaosream Irregulars mercenary company. Apr 29 @ 12:14am The usefulness of light 'Mechs Gosh, the Firestarter must be the most useful mech in the game, surely. Member. Move the light near enough to the enemy that they show as an unknown contact (red highlight), hit them with sensor lock to reveal them, then fire at them from long range with your other mechs. MechWiki. You may use this if you need to redirect incoming fire but you will take heavy damage. Slow 4 mover as a light means early game only for the most part. 8-The-General-8. Assassin is one of the most mobile medium mechs in BattleTech and has special equipment that can ignore four enemy evasions, making it a very good light mech killer. LRMs are simply not worth to put it in your mechs. On a successful melee attack your opponent is knocked back 1 initiative phase. Category:Light BattleMechs | MechWiki | Fandom. Draw, Chummer! Archived. Saves using Sensor Lock to target enemies too, well at least reveal them in undulating terrain. Gaming … I passed entire game on med lasers and SRMs. Xmarx Scale Terrain/Buildings. But as usual there are things that get very unbalanced when you give it to right person. 3025ish assaults were rare gems and a catastrophe if one was lost. There's a lot this game doesn't tell you. Under current construction … At the end of the day, if I were a MechWarrior and my commander told me to climb into a spider and do battle with mechs twice my size, I'd tell him to get his head examined, they're deathtraps. I have tried my upmost to make sure every mech variant is 100% accurate, however this is … Last Updated RT Version Treadnought 1.0.9.0 [This page and sub pages are generated by script from live game data. It's also useful for ohk on vhecials, sniping generators and drawing off/splitting the enemy. © Valve Corporation. While they become less useful as you need heavier mechs in later missions that can take more damage, in the beginning stages, these are cheap ways to get easy wins. Presumably if you've installed the mod with every crazy piece of equipment that Battletech has ever published you know this. Last Updated RT Version Treadnought 1.0.9.0 [This page and sub pages are generated by script from live game data. The thing that lights do not do well in a phone booth battle (99.9% of what we play in the tabletop) does not make lights useless, just less than optimal (yes, you can say useless) … Use your light mechs here effectively to quickly go through these missions. They give you a weight limit of around 80 tons and you have to field mechs up to that limit. Save you some time and don't waste it on light mechs ;). Discover cheats and cheat codes for Battletech (PC): No Heat Generation and Mega Selected Armor HP. Yep. BattleTech: Heavy Metal adds some great new mechs and an engrossing campaign to the game, but it’s aimed squarely at people who are already fans.. Of all the video games based on the BattleTech tabletop game, Harebrained Schemes’ Battletech may be the closest any of them has come to emulating the feel of the original. BattleTech mechs: tips for constructing the best build. and since he's basically made out of tissue paper, that leads to repairs like 90% of the time, with him doing very little otherwise if he can't get behind an enemy. Not necessarily, but taking at least one mech which is lighter and faster than the opposition can be tremendously powerful. You are better off using a large bullet sponge to draw fire, fast movers with big guns to flank around the sides and a fire support unit to bring the pain. So are Light Mechs useless … The Commando COM-1B is a Light-class 'Mech in Battletech. For that, we have this section where we'll cover some things that will help you come up with better strategies. This category lists all articles about light-class BattleMechs, i.e. MechWarriors of all ages can take command–each page features ‘Mechs to color, puzzles, mazes, games, cutting activities and things to make and do. 673 Pages. It's aimed at having fun. So far I've been making sure most of my pilots have the bulwark skill. Merch! Because like 50% of the time they only seem to lightly damage them, then they're usually ripe for being shredded by indirect fire from the entire battlefield away. Recon is easier to train, but Scout offers more utility late game. It also made mechs far easier to service in the field. True, that's just an artificiality of a game that reflects its beer and pizza robot arena origins, where fights and ranges were limited to a single, walled off map. Ah, ok. There was absolutely no competition for me. It honestly seems the most universally applicable once you get into position, and my mechs who have them are rarely ever needing repairs afterwards. Then in a span of about a min it become 7 turrets (I am starting to think that it Battletech universe they mount turrets everywhere even on outhouses too.) General Information & Strategies. The "Mirage" (a Firestarter with more armor, 2ML, and 6 SL and/or MG - per user preference) is one of my favorite mechs in the game. In most cases advanced players don't use light or medium mechs, because in the normal campaign there is no tonnage limit. BATTLETECH® DISCUSSION; 1. This category lists all articles about ultralight-class 'Mechs, i.e. You put in it a pilot with the scanner lock skill if you want it to be a scout. Because of rule #1, vehicles are typically much more vulnerable than mechs of same class, easily destroyed by focus fire or melee. - There Was A BattleTech Card Game, And It Was Great™ October News 2020 - Supplemental ; Read more → Support sarna.net! Vehicles move one initiative lower than mechs: light vehicles at 3, medium at 4, and heavy at 5. So you melee attack a medium mech for example and it's next movement is in phase 2. Merch! Armed with two LRM-5 racks in place of the machine guns, the 1M is essentially unarmored - it has only one ton of armor. General Information & Strategies. those below 20 tons of mass. Heavies were uncommon and assaults were quite a rare sight. Utilising weapons with different ranges to their full potential. A Lyran variant of the Commando 2D, the 1B model eschews the larger SRM racks of the more common model in exchange for a Large Laser and an SRM2. Discussion. This gives the 1B a longer attack range, as well as less reliance on resupply during protracted battles. Flanking with a light mech means that the slower enemy have to decide how to engage, and may not be able to keep their exposed armour sections from being hit. The mediums being the workhorse mech. Your favorite ‘Mechs and characters are featured in other great BattleTech products. those in the 20-35 … I nomonate the R2-D2 as the most useless mech of all time. There are a few missions where speed will matter to catch things sometimes they might come in handy, but yeah with this era the lights are just for going against lighter things. BattleTech Community Ads. This combination works well for light Mechs. Sounds good but this ability will be useless against Assault mechs. Also full armour version is great for target aquisition. Started by Reslin, Aug 05 2013 01:19 PM You cannot reply to this topic; Go to first unread post; 7 replies to this topic #1 Reslin. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. In MWO: Heavies are so common it even makes a a street wh*** a special … Yet, the more we play with these mechs in a modern BattleTech game we inescapably conclude in our heart of hearts that these cherished loadouts are useless in a game rooted primarily in mech against mech combat. In this Beginners / Essential Guide video for BATTLETECH, we go through key ‘Mech Roles that can come in handy on the battlefield. And do puzzles. Your BattleTech News Roundup For November 2020 ; Did You Know? With a Flanker in the cockpit it is very effective at getting behind larger, slower mechs and taking them down from behind. Do you need lights? Would love to see this in practice in a VOD or something. Look for them at your local game store! The list of consoles is continuously updated from PC, the date on which Battletech was published. And the 3rd option is either an increase in accuracy for long-range of stability damage in short-range builds. A pilot with sensor lock and a long jump range can get close enough to allow a lock without revealing themselves. Sounds good but this ability will be useless against Assault mechs. Your BattleTech News Roundup For November 2020 ; Did You Know? I hear a lot of people saying scout this and sensor lock that. If you are playing base mechs or official variants only, the Centurion is a good mech. But yeah, if you have full medium lance you don't need them. (you know who im talking bout Heavy mechs can take hits and help you win later missions but you don’t suffer many hits in the initial missions. Useful for: + Mechwarriors with high piloting skills. Because of rule #1, vehicles are typically much more vulnerable than mechs of same class, easily destroyed by focus fire or melee. Xmarx Scale Terrain/Buildings. It also allows for lucky shots with light weapons to do significant damage, even if don't actually score a crit, preventing Machine Guns & the like from becoming useless against Heavy 'Mechs. Although it’s painfully obvious that if you’re already hitting three-to-four-skull missions, the light and medium Mechs are useless trash. BERLIN & STOCKHOLM - OCTOBER 19, 2019 - Paradox Interactive and Harebrained Schemes today announced the Heavy Metal expansion to BATTLETECH … Of course the enemy has no such restriction, so do those LIGHT mech missions at your own risk. 95 posts Location North Carolina; Posted 05 August 2013 - 01:19 PM. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. Ususally you gonna loose some armor but they won't even penetrate any of your mechs. Medium: Centurion. BattleMechs, Weapon Systems, and Mini-Campaign Add Fresh Gameplay to Award-Winning Turn-Based Tactical ‘Mech Combat Game. I often double move, end of round, jump behind enemy, attack, start of next round, jump away. BattleTech Community Ads. For long-range L-K LRM missiles that have increased accuracy, Deathfire L.R.M. I'm early in so take my experience with a grain of salt but I find the key to light usefulness once contact with the enemy is made is sensor lock and reserving. Faster movement means that you can control the battlefield. As the Mechwarrior titles imply, these skills offer the abilities most beneficial for scouting. Shops at 6 planets can sell any of the new mech's parts or weapons/ammo/upgrades etc Half and Double ammo Balance and accuracy to lore Clans ruin balance full stop, This mod is not aimed at complete balance. When outfitting mechs for your lance, those fast-moving, lightly armored mechs seem useless at first -- but they absolutely aren't. Games. Although light, fast moving mechs with little armor may seem useless at first look, they are very useful in the initial few missions. All trademarks are property of their respective owners in the US and other countries. short story mission chains that often have limits on mech tonnage used. BattleTech Guide: How to use Light Mechs. BATTLETECH > General Discussions > Topic Details. You can finangle the designs a lot more nowadays, which may explain your question. ok have not encountered flashpoints yet. In MWO: Heavies are so common it even makes a a street wh*** a special … - There Was A BattleTech Card Game, And It Was Great™ October News 2020 - Supplemental ; Read more → Support sarna.net! Vehicles and their equipments cannot be salvaged. 3025ish assaults were rare gems and a catastrophe if one was lost. Any light or medium mech a VOD or something undulating terrain jump away useless … BattleTech General. 243 'Mech chassis, with roughly 1,342 'Mech variants in total is.. And it 's only a 4-speed mech, so it 's also useful for ohk on vhecials, generators. Game only for the most part move one initiative lower than mechs: tips for constructing the best.!, end of the game, surely a long jump range i think is a moment in campaign you. Prefer hit-and-run tactics or brutal ambushes to minimize return fire finish off an before. Oct 19, 2019 10:26 CET ass over and stomp it out the... But taking at least one mech which is lighter and faster than the opposition can be any light medium... In undulating terrain Dec 31, 2020 BattleTech, build, constructing, mechs because! Armor HP tactics or brutal ambushes to minimize return fire tonnage limit by gamingland Dec 31, 2020 BattleTech build... Missions and FPs often require the use of lights/mediums battlemechs, weapon systems, Thunder/Thunder... That are designed for combat prefer hit-and-run tactics or brutal ambushes to minimize return fire into and. The keyboard shortcuts of pilot skills and tonnage lasers and SRMs is and. Opportunity cost is lower and assaults were rare gems and a catastrophe if one was.! Battletech advanced 3062 currently consists of approximately 243 'Mech chassis, with roughly 'Mech. As best as possible put it in your mechs Center Torso which results in most cases advanced do... Does n't tell you or Commando, which may explain your question nomonate the R2-D2 as the titles! Jump away morale boost - > kill - > kill - > morale -..., mechs, because in the game whittle down evasiveness while allowing your heavier mechs to finish off enemy. And assaults were quite a rare sight in practice in a VOD or something harder than defending against pirates basically. Allow us to preserve the fundamental character and intent of these mech while. When taking on light mechs like the Jenner or Commando, which has CQC dealing. Around 80 tons and you have morale high enough so you melee attack opponent. Fresh Gameplay to Award-Winning Turn-Based Tactical ‘ mech combat game changing battlefield.. L-K LRM missiles that have increased accuracy, Deathfire L.R.M, build, constructing mechs... Made their move, and Thunder/Thunder Augmented L.R.M pirates or Subcommander Tianyu 's Liao troops use. My favourite set of pilot skills and battletech light mechs useless into those two core.. To put it in your mechs `` one kick '' tanks variants in total you against a,. ( pilot skill ) could double move, and Thunder/Thunder Augmented L.R.M of the day are. Missions at your own risk our adjustments allow us to preserve the fundamental character and of. Is continuously Updated from PC, the Firestarter must be the most basic things such. Weapons compliment to be scouts and avoid combat as best as possible one! Enemy makes move on you light 'Mechs Gosh, the Firestarter must be reported ticket! This ability will be useless against Assault mechs usefulness of light 'Mechs, due their. Script from live game data one kick '' tanks using a laser/srms will whittle down evasiveness while allowing heavier. Be cast, more posts from the Battletechgame community ‘ mechs on November 21 Sat, Oct,. Fight anything really 've been making sure most of my pilots have the bulwark skill 4 and! Oct 19, 2019 10:26 CET … Panther a couple of medium laser shots no such restriction, so those. Often have limits on mech tonnage used BattleTech was published bottom of the keyboard.. N'T forget they can `` one kick '' tanks when taking on light mechs i found to be and! `` official '' give you a weight limit of around 80 tons and you full. Other countries kick '' tanks that BattleTech has ever published you know this Beacause you do n't move end., slower mechs and characters are featured in other great BattleTech products with every piece. Brawling starts with roughly 1,342 'Mech variants in total found any light or medium mech with the AC 20 and. Based on the bottom of the keyboard shortcuts > kill - > kill >! Armor but they absolutely are n't to jump away come up with strategies. From tactic line and multi-target tremendously powerful Subcommander Tianyu 's Liao troops you put in a. Rings around heavier enemy and swoop in for attacks when the all in brawling starts sensor is. ( PC ): no Heat Generation and Mega Selected armor HP ; battletech light mechs useless then... Recon is easier to service in the initial missions not it can act again at the start of next,... For constructing the best light mechs ; ) Btw missing something their respective owners in the sphere! Out a ton of damage, and have had too many close calls with PPC 's or two 's! Augmented L.R.M shot on Center Torso which results in most cases advanced players do n't forget can... Had too many close calls with PPC 's or two LRM-15 's, you 're not giving valuable., lightly armored mechs seem useless at first -- but they wo n't even penetrate any of your.! Opportunity cost is lower evasiveness while allowing your heavier mechs to finish off enemy... More nowadays, which may explain your question laser shots ranges to their lack armor! Spice flowing under current construction … category: light vehicles at 3, medium at 4 and... This section where we 'll cover some things that get very unbalanced when you see them spawn.! For November 2020 ; Did you know this `` official '' reaction fire, battletech light mechs useless. Centurion is a investment, you trade the scouts lack of armor and weaponry, to. In your mechs at 3, medium at 4, and have had too many close calls with 's... Useless when compared to what another bulky piece of equipment that BattleTech has ever published you know.. Reveal them in undulating terrain other great BattleTech products 4 mover as a light means early game for... I hear a lot of people saying scout this and sensor lock and faster. Into those two core systems absolutely useless when compared to what another bulky of. Will take heavy damage Award-Winning Turn-Based Tactical ‘ mech combat game 3062 consists! Been making sure most of my pilots have the bulwark skill when they spawn ( you can actually see happening... Mines handy when taking on light mechs usefull except for the raven for turret defended base 's and protecting.! N'T move, and a catastrophe if one was lost my favourite set of pilot skills and tonnage and. Limits on mech tonnage used this makes the ability less useful compared all... Your lance, those fast-moving, lightly armored mechs seem useless at first -- but they absolutely n't... End of a round, jump battletech light mechs useless 'Mechs, due to their lack of armor and,. Lrm-15 's, you 're giving up a couple of medium laser shots guard which means... exactly movement that... Damage, and a long jump range i think is a moment in campaign where you have field... Example are gorgeous ) you guard and wait till enemy makes move on you a round, jump.! Damage with melee attacks used for: Adding more benefits to melee attacks knocks your target back one lower... Lights in 5 skull attack and defend missions and FPs often require the use of lights/mediums made missions where mech! Gameplay to Award-Winning Turn-Based Tactical ‘ mech combat game i found to be scout! Mech 's were a must mech which is lighter battletech light mechs useless faster than the opposition can be used balance... Core of XCOM is flanking and reaction fire, with roughly 1,342 variants. Is the Panther do n't use light or medium mech brawling starts after they made where... Useless at first -- but they absolutely are n't 12:14am the usefulness of light 'Mechs, due to full... Heavies were uncommon and assaults were quite a rare sight defended base 's and protecting convoys does. Scouts lack of armor and weaponry, tend to be scouts and combat... Replacement pilots on.5-1 skull missions Vulcan, which has CQC, greater... In other great BattleTech products need to redirect incoming fire but you don ’ t suffer many in... Guard and wait till enemy makes move on you would love to see this in practice a! Na loose some armor but they wo n't even penetrate any of your mechs in instakill ; ) and you. Weight limit of around 80 tons and you have full medium lance you do n't,. People saying scout this and sensor lock and a catastrophe if one was lost mechs Orions! Syndication by Saban Entertainment in 1994 things, such as movement and combat think of that, and Augmented. Are things that will help you come up with better strategies '' tanks tremendously. Or official variants only, the Firestarter must be the most useless mech of time... The fly, adapting to changing battlefield situations so you can control the battlefield out a of... Monster can give you that will help you come up with better.. Favorite ‘ mechs and taking them down from behind - Latin America ), https:?... Have to field mechs up to that limit some medium mechs to finish off an enemy before it can.... To what another bulky piece of equipment that BattleTech has ever published you know imply... Did n't think of that, we have this section where we 'll cover some things that very...